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2085.world

2085.world

Toughest riddle on the internet

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updated135 days ago updated

About:2085.world is an interactive platform offering a futuristic journey exploring potential scenarios of the world in the year 2085.

Last Update:2025-01-15 15:48:38

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Strengths and Weaknesses

-Jewelbots:Strengths include engaging design and community focus. Weakness is a more limited range of products and less emphasis on broad STEM education compared to 2085.
-Tech Will Save Us:Strengths include a variety of kits for different age groups and a hands-on approach. Its weakness lies in less digital integration compared to 2085's tech-enhanced learning experiences.
-Osmo:Strength includes a strong integration of physical and digital elements enhancing interactive learning. Weakness could be the requirement of owning specific hardware (iPad, Fire tablets), which may limit accessibility compared to 2085’s possible broader device compatibility.

Core functionalities

-Jewelbots:Jewelbots focuses on creating wearable friendship bracelets that teach kids to code. Similar to 2085 by providing educational tech, but more narrowly focused on wearables.
-Tech Will Save Us:Offers DIY kits and digital tools to encourage kids in STEM. Similar to 2085's educational toys, but more focused on hands-on building skills.
-Osmo:Combines physical play pieces with digital interaction, directly aligning with 2085’s model of blending traditional play with modern technology.

Pricing Models

-Jewelbots:Jewelbots offers a single product with a one-time purchase price, compared to 2085's subscription model that can deliver ongoing content updates.
-Tech Will Save Us:Multiple products with varying price points, offering more flexibility than 2085’s subscription-based model.
-Osmo:Offers kits with upfront purchase prices and additional kits to expand learning, providing a comprehensive cost without ongoing fees unlike 2085's subscription.

Target Audiences

-Jewelbots:Jewelbots mainly targets younger children with a focus on introduction to coding, overlapping partly with 2085's audience but less focus on comprehensive STEM learning.
-Tech Will Save Us:Aimed at children aged 4-12, overlaps with 2085 but includes a wider range of age-specific products catering to more precise developmental stages.
-Osmo:Targets children who benefit from interactive, tactile learning experiences, similar to 2085's target demographic, but with a more focused product lineup tailored to integrating specific curriculum areas like math, spelling, and drawing.

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